Monthly Archives: November 2012

Learning things the hard way: ZIP your contributions, and the value of feedback

Last month, we were proud to announce AxCrypt for Mac, enabling the world for the first time to open – and create – .axx files on their Macs. However, it seems like some (all?) of you who have tried to actually use the program, have run into issues! Luckily for us, one user gave it more than a glance, and sent us feedback of his experiences, opening our eyes to the fact that something was wrong.

When our user, David, tried to run the app on his Mac, he got an error, saying “You can’t open the application “AxCrypt” because the Classic environment is no longer supported.”

As it turned out, the Mac stores information outside an .app-file itself, so by publishing the .app-file to a website (enabling others to download it), we actually stripped it of some of its information, effectively rendering it useless. With feedback, and the power of internet, however, we were able to rectify this by wrapping the .app-file into a ZIP container and re-publish it.

Thank you, David, for your feedback, and thank you, Rob Keniger at stackoverflow for identifying what was actually wrong.

The link in the article has now been updated.

Unity 4 is out!

Originally announced in June, Unity Technologies’ Unity 4.0 release is now available for purchase, bringing DirectX 11 support, Linux publishing, new animation tools and much more to the table.

What is Unity?

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing Community.

For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.

Unity supports publishing games and highly interactive applications to a plethora of platforms, including iOS, Android, Windows PCs, Macs, consoles and the web. In addition, Unity 4 adds the ability to publish to the Linux desktop, making your games available to an even broader audience. To get started with the Unity platform, Unity Technologies offers tutorials and a free starter account. The magic behind Unity, however, is its community, which has compiled extensive lists of resources to get you from Zero to Hero in record time.

What has all this to do with Mono?

Mono, having its implementation openly available, is able to be embedded into your system and used as a scripting engine, providing both high-level programming concepts and a multitude of supported languages - making developers more productive - and JIT-compiled results, which provides a very smooth and performant runtime execution. For more information about scripting with Mono, please check out the Mono Project’s page on the subject.

Game scripting comes via Mono. Scripting is built on Mono, the open-source implementation of the .NET Framework. Programmers can use UnityScript (a custom language with ECMAScript-inspired syntax), C# or Boo (which has a Python-inspired syntax). Starting with the 3.0 release, Unity ships with a customized version of MonoDevelop for debugging scripts.

- Unity’s Wikipedia page


Congratulations on your biggest release to date!

See also:

Introducing AxCrypt for iOS!

It’s finally published! AxCrypt for iOS marks the third platform for the AxCrypt software, now ranging from the Windows Desktop to the Mac and now to iPhones, iPod Touches and iPads! So what does AxCrypt for iOS bring to the table? It lets you decrypt and consume confidential information on the go! Integrating with the host operating system, AxCrypt lets you receive encrypted documents, presentations and images via the built-in Mail app and then unlock and view these files right on your device!

AxCrypt for iOS is based on the same source code as the upcoming version 2.x for Windows, and is written using Mono – the open-source, cross-platform implementation of .NET – with the additional MonoTouch SDK. For usage information, please see the App’s Help & Support page, or watch the app in action below:


The app is available today on the iTunes App Store.

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